- Best Melee Weapons Fallout 76
- Fallout 76 Bloodied Build
- Fallout 76 Bloodied Weapon
- Fallout 76 Weapon Effects
- Virtually every player now is rocking some sort of bloodied build, which is why gamma guns and even executioner guns (50% more damage on targets lower than 40% health) are good weapon choices for those few players who PvP without bloodied weapons still.
- Fallout 76: List of All Possible Weapon Effects. Weapon effects go into 3 groups: prefix, major and minor. Weapons can't have two or more same group effects. For example there is no such weapon as Two Shot Furious Handmade. Mostly weapons are named by prefix, but there are some exceptions.
Fallout 76 weapons can have various legendary effects. They are dropped at random by epic enemies or received as rewards for completing quests.
- 1List of effects
Fallout 76 builds: 7 of the best character builds to help you survive. Here are the 7 of the best Fallout 76 builds, whether you want to be a stealthy assassin or do your best Grognak impression.
List of effects[edit | edit source]
Tier 1 effects[edit | edit source]
Name of effect | Description | Editor ID |
---|---|---|
Stalker's | If not in combat, +100% VATS accuracy at +50% AP cost | mod_Legendary_Weapon1_AccuracyNotInCombat |
Anti-armor | Ignores 50% of your target's armor | mod_Legendary_Weapon1_AntiArmor |
Junkie's | More damage the more your withdrawal effects | mod_Legendary_Weapon1_DamageAddiction |
Instigating | Double damage if target is full health | mod_Legendary_Weapon1_DamageFirstBlood |
Bloodied | Does more damage the lower your health is. | mod_Legendary_Weapon1_DamageInverseHealth |
Nocturnal | Damage increases with the night and decreases with the day | mod_Legendary_Weapon1_DamageNight |
Berserker's | More damage the lower your Damage Resistance | mod_Legendary_Weapon1_DamageUnarmored |
Suppressor's | Reduce your target's damage output by 20% for 3s | mod_Legendary_Weapon1_DebuffDamage |
Furious | Damage increased after each consecutive hit on the same target | mod_Legendary_Weapon1_DmgConsecutiveHits |
Hunter's | +30% damage to animals | mod_Legendary_Weapon1_DmgVsAnimals |
Exterminator's | +30% damage to Mirelurks and bugs | mod_Legendary_Weapon1_DmgVsBugs |
Ghoul Slayer's | +30% damage to ghouls | mod_Legendary_Weapon1_DmgVsGhouls |
Assassin's | +10% damage to Players | mod_Legendary_Weapon1_DmgVsPlayers |
Troubleshooter's | +30% damage to robots | mod_Legendary_Weapon1_DmgVsRobots |
Zealot's | +30% damage to Scorched | mod_Legendary_Weapon1_DmgVsScorched |
Mutant Slayer's | +30% damage to super mutants | mod_Legendary_Weapon1_DmgVsSupermutants |
Mutant's | Damage increased by 10% if you are mutated | mod_Legendary_Weapon1_DmgWithMutation |
Executioner's | +50% more damage when your target is below 40% health | mod_Legendary_Weapon1_Execute |
Never Ending | Double ammo capacity | mod_Legendary_Weapon1_Guns_AmmoCapacity2x |
Never Ending Auto | Quadruple ammo capacity | mod_Legendary_Weapon1_Guns_AmmoCapacity4x |
Medic's | V.A.T.S. crits will heal you and your group | mod_Legendary_Weapon1_Guns_CritsHealGroup |
Two Shot | Shoots an additional projectile | mod_Legendary_Weapon1_Guns_TwoShot |
Concussive | Gain a chance to knock your target back | mod_Legendary_Weapon1_Knockback-CUT |
Vampire's | Gain brief health regeneration when you hit an enemy | mod_Legendary_Weapon1_Vampire |
Tier 2 effects[edit | edit source]
Name of effect | Description | Editor ID |
---|---|---|
Crippling | +50% limb damage | mod_Legendary_Weapon2_DmgLimbs |
Basher's | Bashing damage increased by 40% | mod_Legendary_Weapon2_Guns_Bashing |
Lucky | V.A.T.S. critical shots do +50% damage | mod_Legendary_Weapon2_Guns_DmgCrits |
Hitman's | +10% damage while aiming | mod_Legendary_Weapon2_Guns_DmgSights |
Explosive | Bullets explode for area damage. | mod_Legendary_Weapon2_Guns_ExplosiveBullets |
Rapid | 25% faster fire rate | mod_Legendary_Weapon2_Guns_RoF |
VATS Enhanced | +33% VATS hit chance | mod_Legendary_Weapon2_Guns_VATSAccuracy |
Riposting | Reflects 50% of melee damage back while blocking | mod_Legendary_Weapon2_Melee_BlockReflects |
Power Attack Damage | 40% more power attack damage | mod_Legendary_Weapon2_Melee_DamagePowerAttack |
Melee Speed | 40% faster swing speed | mod_Legendary_Weapon2_Melee_SwingSpeed |
Tier 3 effects[edit | edit source]
Name of effect | Description | Editor ID |
---|---|---|
Durability | 50% more durability than normal | mod_Legendary_Weapon3_Durability |
Lucky | Your V.A.T.S. critical meter fills 15% faster | mod_Legendary_Weapon3_Guns_CritSpeed |
Nimble | Faster movement speed while aiming. | mod_Legendary_Weapon3_Guns_MoveSpeedSights |
Rapid | 15% faster reload | mod_Legendary_Weapon3_Guns_ReloadSpeed |
Resilient | +250 Damage Resistance while reloading | mod_Legendary_Weapon3_Guns_ResistReload |
Steadfast | +50 Damage Resistance while aiming. | mod_Legendary_Weapon3_Guns_ResistSights |
Perception | +1 Perception | mod_Legendary_Weapon3_Guns_StatPerception |
VATS Enhanced | 25% less V.A.T.S. Action Point cost | mod_Legendary_Weapon3_Guns_VATSCostAP |
Cavalier's | Take 15% less damage while blocking | mod_Legendary_Weapon3_Melee_LessDamageBlock |
Cavalier's | Take 40% less damage while power attacking | mod_Legendary_Weapon3_Melee_LessDamagePowerAttack |
Endurance | +1 Endurance | mod_Legendary_Weapon3_Melee_StatEndurance |
Strength | +1 Strength | mod_Legendary_Weapon3_Melee_StatStrength |
Agility | +1 Agility | mod_Legendary_Weapon3_StatAgility |
Lightweight | 90% reduced weight | mod_Legendary_Weapon3_Weight |
Tier 4 effects[edit | edit source]
Name of effect | Description | Editor ID |
---|---|---|
Wounding | Targets bleed for 25 damage over 5 seconds | mod_Legendary_Weapon4_Bleed |
Incendiary | Targets burn for 24 damage over 3 seconds | mod_Legendary_Weapon4_Burn |
Kneecapper | Chance to cripple a limb | mod_Legendary_Weapon4_Cripple |
Freezing | Critical hits freeze targets. | mod_Legendary_Weapon4_Guns_CritFreeze |
Enraging | Critical hits cause target to frenzy. | mod_Legendary_Weapon4_Guns_CritFrenzy |
Blazing Block | 25% chance to deal 50 Fire damage on a successful block | mod_Legendary_Weapon4_Melee_BlockBurns |
Charged | 10% chance to deal 40 Electrical damage on a successful block | mod_Legendary_Weapon4_Melee_BlockElectrocutes |
Freezing Block | 25% chance to freeze your opponent on a successful block | mod_Legendary_Weapon4_Melee_BlockFreeze |
Fenzying Block | 10% chance to frenzy your opponent on a successful block | mod_Legendary_Weapon4_Melee_BlockFrenzies |
Irradiating | 50% chance to deal 50 Rads on a successful block | mod_Legendary_Weapon4_Melee_BlockIrradiates |
Poisoner's | Target is poisoned for 50 damage over 10 seconds | mod_Legendary_Weapon4_Poison |
Staggering | Chance to stagger on hit | mod_Legendary_Weapon4_Stagger |
Tier 5 effects[edit | edit source]
These are reserved for use on a select few unique weapons, and they take up the same slot as a tier one legendary. The 'Active' effect is used on Civil Unrest, the 'Dangerous' effect is used on Bunker Buster, and the 'Healthy' effect is used on All Rise. Mac cleaner software.
Name of effect | Description | Editor ID |
---|---|---|
Active | +10 Action Points | mod_Legendary_Weapon5_ActionPoints |
Dangerous | 20% more damage | mod_Legendary_Weapon5_Damage |
Healthy | +10 Health | mod_Legendary_Weapon5_Health |
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Fallout_76_legendary_weapon_effects&oldid=2141733'
Radiated pugilist with amazing Health Regeneration
Cannibal is a very unique unarmed build based on high radiation and unique Perks which grant powerful bonuses the higher it is. Radiation provides increases Strenght, melee damage, and Health regeneration. This makes it one of the most self-sufficient builds for playing solo, and also a very effective build for PvP (Player versus Player) fights. Unarmed builds have always been a thing in Fallout, and a lot of interesting Unarmed Weapons, Perk cards, and mutations have been made especially for this type of builds. This build does not use a Power Armor, although you are free to do so, just remember to replace some of the Perk cards that benefit this build only when not using a Power Armor.
Below you will find all the recommended Perks for each of the SPECIAL attributes. We have also included recommended equipment and mutations, though in Fallout 76 there are a lot of viable options in that matter, and there is no point listing them all.
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
SPECIAL Attributes and Perk Cards
STRENGTH [15 POINTS] | |
Take 45% less damage from your opponents' melee attacks Your melee weapons ignore 75% of your target's armor Your melee weapons weigh 60% less, and you can swing them 30% faster Your punching attacks now do +20% damage Your one-handed melee weapons now do +10% damage Your one-handed melee weapons now do +10% damage Your one-handed melee weapons now do +10% damage | |
Strength is the most important attribute for melee characters. It increases your melee damage directly, as well grants increased maximum carry weight which is critical for any build in Fallout 76 |
PERCEPTION [1 POINT] | |
Reap twice as much when harvesting flora | |
Perception is the least important attribute. We won't be using V.A.T.S. at all, and Accuracy is irrelevant for a melee character |
ENDURANCE [13 POINTS] | |
Dmg file won't open. Your limb damage is completely eliminated Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger Radiation now regenerates even more of your lost Health! Gain improved Health regen between the hours of 6 a.m. and 6 p.m You no longer take Rad damage from swimming and can breathe underwater The greater your Rads, the greater your Strength (max +5 STR)! | |
Endurance another extremely important attribute for this build. It allows you to use the build-defining Perk cards which grant all the bonuses related to radiation including Health regeneration |
CHARISMA [4 POINTS] | |
When adventuring alone, take 20% less damage and gain 30% AP regen. | |
Charisma has one very important Perk for solo players - the Lone Wanderer. It grants very high damage reduction bonus which is critical for non-Power Armor users |
INTELLIGENCE [4 POINTS] | |
Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required) https://jogoiyg.weebly.com/blog/boomerang-5e-dmg. Stimpaks restore 15% more lost health. | |
Intelligence is not really that important here. You may as well remove the Makeshift Warrior and spend the points elsewhere, but it actually is one of the Perks that come in handy and you won't have the problem of losing your weapon in midst of a brawl |
Best Melee Weapons Fallout 76
AGILITY Download folder mac. [5 POINTS] | |
Action Points regenerate 45% faster Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills Sprinting consumes 20% fewer Action Points | |
Adding a few points into Agility is quite important and makes your sprinting much more effective. Since you are a melee build you need to get in close-range as soon as possible and both Marathoner and Action Boy helps greatly. At the same time, Adrenaline is one of the most cost-effective Perks in the game, granting up to 36% increased damage for just one point |
LUCK [14 POINTS] | |
The negative effects of your mutations are reduced by 75% 15% bonus damage means enemies may explode into a gory red paste Gain an 18% chance to deflect back some of the enemies' ranged damage While below 30% health, gain a 45% chance to avoid damage You will never mutate from rads and Radaway will never cure mutations | |
Luck affects all actions you take. It provides the Starched Genes Perk which is a must-have for end-game content in this build. Mutations are way too powerful to ignore them. Also, Luck provides very important defensive and offensive Perks which we also recommend taking |
Equipment
ARMOR: Which armor you pick is up to you, but getting a full set of Bolstering armor parts will greatly increase your defenses WEAPON: Bloodied/Suppressor's/Furious Deathclaw Gauntlet is what you should be looking for. Also, Mole Miner gauntlet is quite decent, and easily obtainable starting at level 20 CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the best Chems for Unarmed builds. Don't overdo it though as you don't have any Perks that help you deal with Chem addiction |
Mutations
Fallout 76 Bloodied Build
Mutations are an extremely powerful addition to this build, and they make this build truly shine. If you manage to get any of the mutations listed below, remember to pick up the Starched Genes Perk on rank two.
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Fallout 76 Bloodied Weapon
If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
Fallout 76 Weapon Effects
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